Nov 17, 2019
CIS 111 - Introduction to 3D Graphics & Animation 5 Credits
Students learn the basic concepts of the 3D GUI and will be able to design, model, texture-map, and render images with the use of various 3D software.
Pre-requisite(s) C SCI 100 min 2.0
Designed to Serve Students intending to pursue the Animation short certificate, also others who wish to learn more about 3D imaging and animation technologies.
Active Date 20170622T08:37:45
Grading System Decimal Grade
Class Limit 24
Contact Hours: Lecture 55 Worksite 0 Clinical 0 Other 0
Total Contact Hours 55
PLA Eligible Yes
1. Introduction to the 3D workspace, tools and navigating sub menus.
2. Introduction to primitive shapes, sky, water and terrain editors.
3. Introduction to materials and bump-mapping.
4. Lighting fundamentals.
5. Modeling fundamentals.
6. Introduction to rendering, understanding DOF (Depth of Field) and camera settings/modes.
7. Overview of the animation timeline and key-frames.
8. Create and develop a 3D scene with custom-made model, texturing, and lighting. Render image for final intended output.
Student Learning Outcomes
Be able to apply and use 3D GUI terminology.
Accurately navigate the 3D GUI, and differentiate model types.
Utilize appropriate techniques for creating custom 3D models, and texture mapping.
Maintain and incorporate the scene building process, and integrate different rendering techniques.
Effectively employ various output methods for use with print, web, and video production.
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