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Sep 22, 2026
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EDUC 258 - Inclusive STEAM & Assistive Technology5 Credits This course prepares students to design culturally relevant and anti-bias STEAM (Science, Technology, Engineering, Arts & Math) learning experiences for young children that align with state learning standards. Students will learn to integrate low- and high-tech assistive technologies to support access and participation for all children and to evaluate and design indoor and outdoor learning environments that promote scientific inquiry and mathematical thinking. The course emphasizes applying equity pedagogy to create inclusive STEAM experiences that honor children’s diverse cultures, languages, and abilities.
Pre-requisite(s) ECED& 160 min 2.0 Course Note Formerly EDUC 253, 255, and 258. FeesEducation Fee
Quarters Typically Offered Spring Evening, Online, Weekend
Designed to Serve Professional-technical students in early childhood education and paraeducation, current practitioners and transfer students as part of the emphasis area. Active Date 20260408T14:54:52
Grading Basis Decimal Grade Class Limit 25 Contact Hours: Lecture 55 Total Contact Hours 55 Degree Distributions: ProfTech Course Yes Restricted Elective Yes PLA Eligible Yes
Course Outline
- Introduction to inclusive STEAM education in early childhood and principles of equity pedagogy
- Designing culturally relevant and anti-bias STEAM learning experiences aligned with state learning standards
- Integration of low- and high-tech assistive technologies and inclusive practices to support access and participation for all children
- Evaluating and designing indoor and outdoor learning environments that promote scientific inquiry, mathematical thinking, and inclusive participation for children of diverse cultures, languages, and abilities
Student Learning Outcomes Design culturally relevant and anti-bias STEAM (Science, Technology, Engineering, Arts & Math) learning experiences for young children that align with state learning standards.
Select and integrate appropriate low- and high-tech assistive technologies (AT) to support young children's access and participation in STEAM learning.
Evaluate and design indoor and outdoor learning environments that intentionally support scientific inquiry and mathematical thinking.
Apply principles of equity pedagogy to create STEAM experiences that are inclusive of children's diverse cultures, languages, and abilities.
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