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Sep 12, 2024
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CIS 111 - Introduction to 3D Graphics & Animation5 Credits Students learn the basic concepts of the 3D GUI and will be able to design, model, texture-map, and render images with the use of various 3D software.
Pre-requisite(s) C SCI 100 min 2.0 FeesCF
Quarters Typically Offered
Fall Online Winter Online Spring Online
Designed to Serve Students intending to pursue the Animation short certificate, also others who wish to learn more about 3D imaging and animation technologies. Active Date 20170622T08:37:45
Grading Basis Decimal Grade Class Limit 24 Contact Hours: Lecture 55 Field Studies 0 Clinical 0 Independent Studies 0 Total Contact Hours 55 Degree Distributions: ProfTech Course Yes Restricted Elective Yes PLA Eligible Yes
Course Outline 1. Introduction to the 3D workspace, tools and navigating sub menus.
2. Introduction to primitive shapes, sky, water and terrain editors.
3. Introduction to materials and bump-mapping.
4. Lighting fundamentals.
5. Modeling fundamentals.
6. Introduction to rendering, understanding DOF (Depth of Field) and camera settings/modes.
7. Overview of the animation timeline and key-frames.
8. Create and develop a 3D scene with custom-made model, texturing, and lighting. Render image for final intended output.
Student Learning Outcomes Be able to apply and use 3D GUI terminology.
Accurately navigate the 3D GUI, and differentiate model types.
Utilize appropriate techniques for creating custom 3D models, and texture mapping.
Maintain and incorporate the scene building process, and integrate different rendering techniques.
Effectively employ various output methods for use with print, web, and video production.
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