|
Jan 15, 2025
|
|
|
|
EGS 205 - Exploring Pixels: Video Game Play, Representation, & Culture5 Credits This introductory course links playing video games and video game studies with a critical analysis of race, class, and gender. Students will explore and analyze the ways in which video games and gaming culture are complicit in, and resist structural inequity, social construction, and politicized media representation. By examining the relationships between gameplay, narratives, and the broader social landscape, students will gain insight into the impact of video games on contemporary discussions of identity, representation, and power dynamics.
Fees
Quarters Typically Offered Fall Day Spring Day
Designed to Serve All students Active Date 20240401T16:28:58
Grading Basis Decimal Grade Class Limit 24 Contact Hours: Lecture 55 Total Contact Hours 55 Degree Distributions: AA - Diversity & Globalism
- Social Science Area I
Course Outline Topics include the history of video games, the representation of race, class, and gender in video games, gamer culture, game development, and an introduction to gamings studies. Course may be taught thematically.
Student Learning Outcomes Analyze the narrative strategies and genre approaches used in video game development and play.
Identify the creation, maintenance, and transformation of power structures and forms of oppression in game development and gaming culture.
Apply the frameworks learned in class to student's gameplay experiences.
Create a final presentation about a course topic.
Add to Portfolio (opens a new window)
|
|